Dec 17, 2024  
College Catalog 2020-2021 
    
College Catalog 2020-2021 [ARCHIVED CATALOG]


Transfer

Information Technology - Programming for Electronic Games, AAS



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The Information Technology-Programming for Electronic Games - will allow students who are interested in programming techniques used in the electronic gaming industry to gain critical base line skills in techniques involved in the programming of electronic games and simulation applications.  Students will learn about trends and career opportunities in the electronic games industry.  Students will learn skills necessary to viable developers in a myriad of programming fields.  These skills may be applied in the advertising industry has realized the value of electronic games to assist in the marketing of products and services.  There has been an explosion of internet/mobile games in a race to capture customer loyalty and persistence, games that have been developed using object oriented programming.  Game development tools using Universal Modeling Language (UML) tools.

You are strongly encouraged to work with a counselor, academic advisor, or faculty/department coordinator
Degree & Certificate Requirements  
Scroll down for Additional Program Information

Suggested sequence (may be modified to meet your needs):


Credit Hours Required: 63


Semester 1


Semester 2


Semester 4


Information Technology-Programming for Electronic Games - Additional Program Information


Program Options
Credential Title Credit Hours Required Notes

Associate of Applied Science 

Information Technology‑Programming for Electronic Games  63  
Certificate  Information Technology‑Programming for Electronic Games  50  

 

Contact Information
Contact Title Name Phone E-mail Location
Professor George Schleis 586.286.2214 schleisg@macomb.edu Center Campus

Program Description:

The Information Technology-Programming for Electronic Games - will allow students who are interested in programming techniques used in the electronic gaming industry to gain critical base line skills in techniques involved in the programming of electronic games and simulation applications.  Students will learn about trends and career opportunities in the electronic games industry.  Students will learn skills necessary to viable developers in a myriad of programming fields.  These skills may be applied in the advertising industry has realized the value of electronic games to assist in the marketing of products and services.  There has been an explosion of internet/mobile games in a race to capture customer loyalty and persistence, games that have been developed using object oriented programming.  Game development tools using Universal Modeling Language (UML) tools.   

Program Outcomes:

Upon completion of this program, the student will be able to:

1. Employ logic when programming electronic games .

2. Manipulate data in a gaming environment.

3. Develop a game plot.

4. Implement character development.

5  Practice methods to solve visual problems, approaching them systematically and exploring solutions.

6. Create and plan a game.

7. Utilize functions and object-oriented programming concepts during game development.

Career Opportunities:

Transfer Pathways:


Students intending to transfer and complete a bachelor’s degree need to make early decisions concerning an academic major and a transfer destination. Statistics show that students who make these decisions early are more likely to persist to graduation than their undecided counterparts. Students planning to transfer credits earned at Macomb are strongly urged to see a counselor or academic advisor as early as possible in their college careers.

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