Mar 10, 2025  
College Catalog 2025-2026 
    
College Catalog 2025-2026
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MKTG 1510 - Sports & Entertainment Marketing

Credit Hours: 3.00


Prerequisites: MKTG 1010  

This course applies marketing concepts, including target market, product, price, distribution and promotion, to the business of sports and entertainment. Students will analyze the economic impact of, explore careers in, and practice building marketing strategies for the sports and entertainment industry.

Billable Contact Hours: 3

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Transfer Possibilities
Michigan Transfer Network (MiTransfer) - Utilize this website to easily search how your credits transfer to colleges and universities.
OUTCOMES AND OBJECTIVES
Outcome 1: Upon completion of this course, students will be able to explain key tools and terms used in sports and entertainment marketing.

Objectives:

  1. Identify fundamentals of the sports and entertainment marketing business
  2. Discuss current issues specific to the sports and entertainment field
  3. Construct a target market based on the needs of the business and industry
  4. Identify external factors impacting sports and entertainment marketing
  5. Discuss how research is used in sports and entertainment marketing
  6. Discuss key terms used in developing a sports and entertainment marketing strategy
  7. Discuss issues surrounding entrepreneurship and labor in the sports and entertainment industry
  8. Explore careers in sports and entertainment marketing

Outcome 2: Upon completion of this course, students will be able to identify how each element of the marketing mix is used in sports and entertainment marketing.

Objectives:

  1. Explain the elements that make up product in the sports and entertainment world
  2. Explain the different channels used in sports and entertainment distribution
  3. Compare and contrast various pricing strategies and sales processes
  4. Identify promotional opportunities in sports and entertainment marketing
  5. Analyze integrated marketing communications execution
  6. Discuss key terms used in sports and entertainment sales

Outcome 3: Upon completion of this course, students will be able to implement strategies into a sports and entertainment marketing plan using real-world scenarios.

Objectives:

  1. Develop a promotional plan for a sports and entertainment venue
  2. Create a modified marketing plan for a sports and entertainment venue
  3. Practice strategies for ethical decision making
  4. Practice strategies for analyzing marketing research
  5. Practice strategies for setting prices at a sports and entertainment venue
  6. Practice strategies for identifying and analyzing target market segments
  7. Practice strategies for scheduling events
  8. Practice strategies for creating integrated marketing communications
  9. Practice strategies for managing venue resources
  10. Practice strategies for analyzing results data to positively modify strategic decisions

COMMON DEGREE OUTCOMES (CDO)  

  • Communication: The graduate can communicate effectively for the intended purpose and audience.
  • Critical Thinking: The graduate can make informed decisions after analyzing information or evidence related to the issue.
  • Global Literacy: The graduate can analyze human behavior or experiences through cultural, social, political, or economic perspectives.
  • Information Literacy: The graduate can responsibly use information gathered from a variety of formats in order to complete a task.
  • Quantitative Reasoning: The graduate can apply quantitative methods or evidence to solve problems or make judgments.
  • Scientific Literacy: The graduate can produce or interpret scientific information presented in a variety of formats.
CDO marked YES apply to this course:
Communication: YES
Critical Thinking: YES
Global Literacy: YES
Information Literacy: YES
Quantitative Reasoning: YES
COURSE CONTENT OUTLINE
 

  1. Sports and Entertainment Foundations
    1. Defining the Sports and Entertainment Industry
    2. Customer Service
    3. Basic Sports and Entertainment Business Fundamentals
    4. Information Management
  2. The Sports and Entertainment Environment
    1. Legal Issues
    2. Economic Issues
    3. Global and Cultural Issues
    4. Ownership and Leadership
    5. Career Development
  3. Sports and Entertainment Marketing Strategies
    1. Product Strategy
    2. Supply Chain and Distribution Strategy
    3. Pricing Strategy
    4. Promotion Strategy
  4. Marketing Simulation
    1. Developing Real-Life Strategies for Running a Venue

Primary Faculty
Rice, Joe
Secondary Faculty
Beauchamp-Doll, Monique
Associate Dean
Johnson, Elise
Dean
Balsamo, Michael



Primary Syllabus - Macomb Community College, 14500 E 12 Mile Road, Warren, MI 48088



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