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Dec 12, 2024
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ITCS 1950 - Introduction to Game Development4.00 Credit Hours Prerequisites: None
(formerly ITCS‑2913)
ITCS‑1950 introduces principles of game programming through hands‑on creation of simple games with a current games‑centered programming language. Major topics include syntax, data structures for games, designing game worlds with objects (OOP), sprites, audio playback, player input, animation, collision detection, simple physics, basic AI (Artificial Intelligence) and game engines. Both text‑based and graphics‑based games are examined.
(4 contact hrs)
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