Apr 20, 2024  
Official Course Syllabi 2020-2021 
    
Official Course Syllabi 2020-2021 [ARCHIVED CATALOG]

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MKTG 1510 - Sports & Entertainment Marketing

Credit Hours: 3.00


Prerequisites: MKTG 1010

This course applies marketing concepts, including target market, product, price, distribution and promotion, to the business of sports and entertainment. Students will analyze the economic impact of, explore careers in, and practice building marketing strategies for the sports and entertainment industry.

Contact Hours: 3
Billable Contact Hours: 3
OUTCOMES AND OBJECTIVES
Outcome 1: Upon completion of this course, students will connect the basic elements of marketing to the sports and entertainment industries.

Objectives:

  1. Identify fundamentals of the sports and entertainment marketing business
  2. Discuss customer service issues specific to the sports and entertainment field
  3. Explain the product elements of sports and entertainment.
  4. Construct a target market based on the needs of the business and industry.
  5. Explain how to manage the channels of distribution.
  6. Develop ideas for promotions.
  7. Compare and contract various pricing strategies and the sales processes.

Outcome 2: Upon completion of this course, students will be able to explain the economic impact of the sports and entertainment industry.

Objectives:

  1. Perform financial analysis and risk assessment
  2. Estimate supply and demand.
  3. Explain ownership options and the various financial implications
  4. Evaluate human resources needs and understand its economic impact.
  5. Explore careers in sports and entertainment marketing by evaluating salary and job opportunities

Outcome 3: Upon completion of this course, students will practice strategies managing a sports and entertainment venue.

Objectives:

  1. Utilize a real-world scenario to practice strategies for:
    1. Scheduling events
    2. Managing venue resources
    3. Determining pricing strategies for various types of events based on supply and demand
    4. Evaluate target market needs for various sports and entertainment products
    5. Creating integrated marketing communication strategies for events

COMMON DEGREE OUTCOMES
(Bulleted outcomes apply to the course)

  • 1. The graduate can integrate the knowledge and technological skills necessary to be a successful learner.
  • 2. The graduate can demonstrate how to think competently.
  • 3. The graduate can demonstrate how to employ mathematical knowledge.
  • 4. The graduate can demonstrate how to communicate competently.
  1. The graduate is sensitive to issues relating to a diverse, global society.

COURSE CONTENT OUTLINE
  1. Sports and Entertainment Foundations
    1. Defining the Sports and Entertainment Industry
    2. Customer Service
    3. Basic Sports and Entertainment Business Fundamentals
    4. Information Management
  2. The Sports and Entertainment Environment
    1. Legal Issues
    2. Economic Issues
    3. Global and Cultural Issues
    4. Ownership and Leadership
    5. Career Development
  3. Sports and Entertainment Marketing Strategies
    1. Product Strategy
    2. Supply Chain and Distribution Strategy
    3. Pricing Strategy
    4. Promotion Strategy
  4. Marketing Simulation
    1. Developing Real-Life Strategies for Running a Venue

Primary Faculty
Doll, Monique
Secondary Faculty
Rice, Joe
Associate Dean
Evans-Mach, Patrick
Dean
Balsamo, Michael



Official Course Syllabus - Macomb Community College, 14500 E 12 Mile Road, Warren, MI 48088



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