Apr 24, 2024  
Official Course Syllabi 2020-2021 
    
Official Course Syllabi 2020-2021 [ARCHIVED CATALOG]

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MACA 2510 - Introduction to 3D

Credit Hours: 4.00


Prerequisites: MACA 1320

(formerly MACA 2500)

MACA 2510 introduces concepts of working in 3D. Students learn the tools necessary to navigate a 3D environment and to work and build 3D models. Topics also include texturing, animation, and rendering.

Location: South Campus

Contact Hours: 6
Billable Contact Hours: 6
OUTCOMES AND OBJECTIVES
Outcome 1: Upon completion of this course, students will be able to navigate a 3D interface.

Objectives:

  1. Manipulate cameras to change views.
  2. Create projects.
  3. Open windows.
  4. Customize preferences.

Outcome 2: Upon completion of this course, students will be able to create basic objects.

Objectives:

  1. Create polygon surfaces.
  2. Create NURBS (Non-Uniform Rational Basis Spline) surfaces.
  3. Create curves.
  4. Create subdivision surfaces.

Outcome 3: Upon completion of this course, students will be able to manipulate geometry.

Objectives:

  1. Move, scale, and rotate geometry.
  2. Edit individual components of the geometry.
  3. Group and parent objects.
  4. Duplicate objects.

Outcome 4: Upon completion of this course, students will be able to create simple shading networks.

Objectives:

  1. Apply basic shading groups to objects.
  2. Apply textures to the shading group.
  3. Duplicate and modify shading groups.
  4. Reuse nodes of a shading group to increase efficiency.

Outcome 5: Upon completion of this course, students will be able use simple lighting rigs.

Objectives:

  1. Create basic lights.
  2. Modify basic properties of the light.
  3. Control shadow properties.

Outcome 6: Upon completion of this course, students will be able to use cameras.

Objectives:

  1. Create 1 node cameras.
  2. Manipulate camera settings.
  3. Control multiple cameras.
  4. Animate cameras movements.

Outcome 7: Upon completion of this course, students will be able to render objects.

Objectives:

  1. Use software rendering from cameras.
  2. Composite renderings into movies.
  3. Troubleshoot renderings.
  4. Use IPR rendering.

Outcome 8: Upon completion of this course, students will be able to animate objects.

Objectives:

  1. Keyframe objects for animation.
  2. Delete keyframes.
  3. Change keyframes.
  4. Manipulate keyframes.

COMMON DEGREE OUTCOMES
(Bulleted outcomes apply to the course)

  • 1. The graduate can integrate the knowledge and technological skills necessary to be a successful learner.
  • 2. The graduate can demonstrate how to think competently.
  • 3. The graduate can demonstrate how to employ mathematical knowledge.
  • 4. The graduate can demonstrate how to communicate competently.
  1. The graduate is sensitive to issues relating to a diverse, global society.

COURSE CONTENT OUTLINE
  1. Interface and basics of 3D
  2. Basic modeling
  3. Basic texturing
  4. Intermediate modeling
  5. Intermediate texturing
  6. Advanced modeling
  7. Advanced texturing
  8. Basic lighting
  9. Basic animation
  10. Rendering
  11. Compositing

Primary Faculty
Sarcona, Shaun
Secondary Faculty

Associate Dean
Hinrichsen, Timothy
Dean
Hutchison, Donald



Official Course Syllabus - Macomb Community College, 14500 E 12 Mile Road, Warren, MI 48088



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